Got the opportunity to create prototypes for the reworked infected in the game. I was the sole artist on this project and worked with the Creative Director, Art Director and Lead Producer directly.
It was awesome to get to work with different types of skin, different age groups, ethnicities and various types of imperfections/infections/damaging.
This was the first time I got the chance to use MetaHumans in my workflow, it was nice to have an opportunity to experiment with that.